During the first few months, I worked part-time on this project. In 2016 I started writing the world’s first book for Corona Renderer. In the meantime, I began to experiment with Corona Renderer, which gave me the new energy I needed. In 2012 I saw the possibilities of using UDK3 (Unreal Development kit) at an architectural level, but hardware and software were not yet ready.
All the products we made were monotonous, as were the kinds of projects we were asked to work on. Unfortunately, the world of “arch-viz” rendering was flattening out, and it no longer gave me the satisfaction and emotions that made me change my life back in 2001.
However, it didn’t take long, thanks to the word of mouth and the visibility that the V-Ray book gave me. It was not easy, especially because I had to introduce my studio to potential clients. What have you been up to since the V-Ray Guide?Īfter writing the world’s first book for V-Ray (2008), my adventure as a freelancer began, leaving my comfortable 3D graphic job in Milan.